![argus developer demonstration argus developer demonstration](https://i.ytimg.com/vi/4gnfgxL4FNA/hqdefault.jpg)
For the next update, I'm going to have Keri record a new line. For the time being, I've added an explanation if you interact with them that should make things more clear. The System mentions that "Right now, you only have access to Isaac and Dante, but that will change as things progress."Īdmittedly, that's a little ambiguous.
Argus developer demonstration full#
These are actually available in the NEXT Fragment Map that the full game will have. They wanted to do Taylor's Heart-to-Heart, but it never lit up even after meeting him at the coffee shop. The shadowed Heart-to-Heart Fragments really confused a lot of people. It also goes away when you're caught up! This is a very VERY important feature in the game, as it helps build the character of Delta a little more, so seeing people get hands-on time with the game immediately told me that I should revamp this portion of the experience. It keeps track of your progress through the story, and lights up when you should read your journal. So with this patch, I've added a notification system to the Fragment Map.
![argus developer demonstration argus developer demonstration](https://s.softdeluxe.com/screenshots/1937/1937156_1.jpg)
So it became a little confusing especially when players jugged multiple fragment types as the game recommended. The narration was clear when and how the entries were unlocked, but there was never an in-game notification to signal you when you have a new entry and stuff like that. Thanks so much to everyone who streamed the game and gave their feedback!Ī very common thing that people mentioned was that the Journal Feature wasn't as "in-depth" as it could've been.
Argus developer demonstration Patch#
I released a small patch for the demo after watching streamers for the last 24 hours! The physical goodies are selling out VERY fast, so don't miss your change to get them, as they will not be printed again! Word of mouth is extremely important for an indie game like this, so you can make a HUGE difference by helping out! If you really liked the game, please try to support the Kickstarter, or spread it and the demo around to some friends! :) We really rose up the charts on the website, and the Kickstarter has over 100 backers and is 72% funded!
![argus developer demonstration argus developer demonstration](https://cdn.cloudflare.steamstatic.com/steam/apps/1828650/ss_4af9f7da2f0c66e389a78926fa41d22105e9b632.1920x1080.jpg)
I guess it’s probably a Linux beginner’s question but would be glad if someone could help me.First of all, just wanted to thank everyone for supporting the demo! I am just trying to develop on a more ‘convinient’ platform... The library does contain the function ‘Argus::CameraProvider::create’ (checked with ‘nm’ utility). The linker finds libargus.so library but it does not find for some reason the function’s entry. home/ubuntu/projects/DVE-Demo/obj/ARM/Debug/main.o: In function main': 1> /home/ubuntu/projects/DVE-Demo/main.cpp:61: undefined reference to Argus::CameraProvider::create(Argus::Status*)’ġ> /usr/bin/ld: link errors found, deleting executable /home/ubuntu/projects/DVE-Demo/bin/ARM/Debug/DVE-Demo.out' 1> collect2: error: ld returned 1 exit status 1> 1>C:\Work\DVE-Demo\DVE-Demo\DVE-Demo\obj\ARM\Debug\main.o : error : 1>C:\Work\DVE-Demo\DVE-Demo\DVE-Demo\main.cpp:61: undefined reference to Argus::CameraProvider::create(Argus : error : Status*)’ġ>collect2 : error : ld returned 1 exit status I am trying to rebuild the ‘oneShot’ sample ARGUS package application remotely using Visual C++ for Linux Development but fail.