![cause of death ea game cause of death ea game](https://images.squarespace-cdn.com/content/v1/53cdbeb8e4b04035907a32d4/1486090201055-DAZW5JU5RAGFN2TSJBLN/Story-Evolution.jpg)
Because children learn how to be parents in large part by modeling the actions of their parents, it is no surprise that there is a strong correlation between family violence in childhood and violence as an adult. These children are not only the victims of aggression, but they also see violence being inflicted on their parents and siblings. Modeling is particularly problematic for children who grow up in violent families. Watching a parent hitting another person may not only increase a child’s likelihood of hitting but may also increase his or her beliefs that “hitting is OK” and that “one way to solve problems is by hitting.” Modeling teaches new ideas about aggression and can help explain why exposure to violence increases aggressive behavior in the long run (Huesmann & Kirwil, 2007). Some aggression is learned through modeling the violence that we see all around us every day (Bandura & Walters, 1959). In his important research on aggression, Albert Bandura demonstrated that children learned new aggressive behaviors by observing aggressive models (Bandura, 1973). Bandura argued that we don’t just imitate the specific behaviors that we see, but that viewing aggression changes our schemas and our attitudes about aggression. Aggression seems to be paying off for these students. In another study, aggressive boys were more likely to be accepted by their peers than were nonaggressive boys (Salmivalli, Kaukiainen, & Lagerspetz, 2000). (2001) found that girls who use nonphysical aggression reported being less lonely and were more likely to have higher status than did nonaggressive girls. Children who are more aggressive are also often seen as more competent, in part because they can use their aggression to get their way (Hawley, 2007). Björkqvist et al. The child who gets a toy by hitting another child and taking it is likely to continue being aggressive in the future, particularly if he or she is not punished for the action.
![cause of death ea game cause of death ea game](https://assets2.rockpapershotgun.com/apex-legends-bangalore-rocket.jpg)
Social Learning and Modeling: Is Aggression Learned?Īs would be predicted by principles of social reinforcement, if we are rewarded for being aggressive, we’ll likely aggress again, but if we are punished for our violence, we may subsequently curb our aggression. Of particular importance to social psychologists is the role of the social situation.
![cause of death ea game cause of death ea game](https://upload.wikimedia.org/wikipedia/en/3/3a/Def_Jam_Fight_for_NY.jpg)
Review the situational variables that increase and decrease aggression.